Zork II: The Wizard of Frobozz (1981)

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Développeur: Infocom
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.
Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
Plateformes: Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4, DOS, Mac, PDP-11, Tatung Einstein, TRS-80, TRS-80 Color Computer
Genres: Adventure
De la même série
- Zork (1977)
- Zork III: The Dungeon Master (1982)
- Zork: Grand Inquisitor (1997)
- Return to Zork (1993)
- Zork Nemesis: The Forbidden Lands (1996)
- Wishbringer (1985)
- Zork Zero: The Revenge of Megaboz (1988)
- Enchanter Trilogy
- Zork Trilogy (1987)
- Beyond Zork: The Coconut of Quendor (1987)
- Zork Classics: Interactive Fiction
- Legends of Zork
Plus de Infocom
- The Hitchhiker's Guide to the Galaxy (1984)
- Deadline (1982)
- A Mind Forever Voyaging (1985)
- Planetfall (1983)
- Starcross (1982)
- Enchanter (1983)
- Spellbreaker (1985)
- Sorcerer (1984)
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